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Quote of the day: “Fixing this is as painful as pulling hot porcupine quills out of your ass”

This little quote of the day came about because Ogre can return 0 with _findNamedConstantDefinition if someone has a pixel shader less than 2.0. And I was calling Ogre::OverlayManager::getSingleton().destroy on the overlay if it couldn’t be used. Doing so just crashes Ogre, for no reason I can tell. This bug probably caused 90% of the […]

This little quote of the day came about because Ogre can return 0 with _findNamedConstantDefinition if someone has a pixel shader less than 2.0. And I was calling Ogre::OverlayManager::getSingleton().destroy on the overlay if it couldn’t be used. Doing so just crashes Ogre, for no reason I can tell.

This bug probably caused 90% of the crashes for people who couldn’t run the game.

* Edit *

Also found that fallback techniques do not work for some reason. Had to setup alternate material schemes.

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