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Game Development

Slowly growing community

Galactic Melee has been getting more beta signups recently and with the improvements to the installation process more people have been able to play. The most players so far has been about 8. It makes me feel good to know people are enjoying the game and reduces my worry and stress slightly when I see […]

Galactic Melee has been getting more beta signups recently and with the improvements to the installation process more people have been able to play. The most players so far has been about 8. It makes me feel good to know people are enjoying the game and reduces my worry and stress slightly when I see growing interest. But this is just a faint glimmer of hope at the start of a long road. I need to increase the number of players by about 100X before I can even really finish alpha. Otherwise there is no proof that Armada, my most fun and important game mode with 500 players, will work.

In my own opinion, admittedly not worth anything, the game is pretty damn fun. As far as that goes, I feel like it’s worth marketing, and there is something here people will want to play. I just need to get those eyeballs looking at the game, and more importantly, everyone who wants to play is able to successfully install and do so.

The player base is growing, just not fast enough. It’s time for some serious marketing.

On the bright side, a few of the players have been helping me out, especially with marketing. I’m meeting some really cool guys in the community. I just hope this all works out to reward their efforts as well as my own. I think we all want a return of the old days back when this style of gameplay had a compelling and fun offering.

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