Categories
Game Development

Sound effects

I’ve been trying to contract out sound effects. I have over 200 sound effects for my game, most of which are repeated variations. For example, for the cloaked mine weapon I have CloakedMineActivate.wav CloakedMineBulletAmbientSound.wav CloakedMineBulletHitAsteroidSound.wav CloakedMineBulletHitDestroyableSound.wav CloakedMineBulletHitFighterSound.wav CloakedMineBulletHitWallSound.wav CloakedMineFailOnAmmo.wav CloakedMineFailOnEnergy.wav CloakedMineShrapnelAmbientSound.wav CloakedMineShrapnelHitAsteroidSound.wav CloakedMineShrapnelHitDestroyableSound.wav CloakedMineShrapnelHitFighterSound.wav CloakedMineShrapnelHitWallSound.wav For the 20 different items and weapons I have I […]

I’ve been trying to contract out sound effects. I have over 200 sound effects for my game, most of which are repeated variations. For example, for the cloaked mine weapon I have

CloakedMineActivate.wav
CloakedMineBulletAmbientSound.wav
CloakedMineBulletHitAsteroidSound.wav
CloakedMineBulletHitDestroyableSound.wav
CloakedMineBulletHitFighterSound.wav
CloakedMineBulletHitWallSound.wav
CloakedMineFailOnAmmo.wav
CloakedMineFailOnEnergy.wav
CloakedMineShrapnelAmbientSound.wav
CloakedMineShrapnelHitAsteroidSound.wav
CloakedMineShrapnelHitDestroyableSound.wav
CloakedMineShrapnelHitFighterSound.wav
CloakedMineShrapnelHitWallSound.wav

For the 20 different items and weapons I have I got a quote back of $17,000, which is about $12,000 more than I was expecting. So at this point I can either cut things down to some important component (enough to ship), keep looking for another company, or only have them do critical ones, and do the remainder myself.

I didn’t expect sound to be this expensive – I guess it’s another lesson I should have learned before I started.

Leave a Reply

Your email address will not be published. Required fields are marked *