I upgraded Ogre today to 1.4.1. It looks like a much better release than I was using. I especially like that they assert now rather than throw exceptions. Things already feel more snappy.
Once I did that oFusion caused problems again. It turns out there was a bug in their mesh exporter, the only thing left I use it for, such that bounding boxes are calculated incorrectly. Judging by the forum this has been a known bug for a while yet the author didn’t fix it. So I wasted an hour figuring out how to run the mesh upgrader recursively, and I had to mod it to get rid of the exceptions so if a mesh didn’t have a material it wouldn’t crash generating tangent vectors. Now artists can’t export models anymore, although I’m not sure if they were to begin with.
The silver lining is that oFusion has another bug where it wasn’t generating tangent vectors anyway, so in hindsight it wasn’t really wasted work as I eventually should have done this regardless. Pre-generated tangent vectors let the game load faster.
Definitely, the first thing I’m going to do post-ship is to hire a programmer to write a usable exporter for the artists.



