The install problems continue. The DirectX web installer Microsoft provides doesn’t connect. Nobody who has used it has ever been able to get it to connect, including myself.
So I was including the 50MB offline installer but as it turns out that didn’t work either. Rather than the installer just running, as is the normal and sensible thing to do, it actually just extracts a bunch of files to a user-specified directory. So the offline installer isn’t an installer at all, it’s just a zip file. You then have to go to the extraction directory and run the exe there. I assumed Microsoft did the sensible thing at first, without checking, so I have myself to blame.
I came across DirectX Installation for Game Developers which goes over which files you need and which you don’t. So I managed to delete most of the files and get it running in silent mode. It’s quite fast too.
Except for PhysX I think my installer should work for most people now.
3 replies on “DirectX install resolved?”
Why dont you just put in extra file eg dxdx9_33.dll along the games binary path? That way, the user doesn’t need to install the latest DirectX distro.
And also, in the PhsyX forum there is a thread detailing on how to hack the PhsyX redistributable (30MB++) which result in very small binary. I think it is less than 3MB. While this maybe against EULA, there is at least one big commercial game studio already doing that.
Hi,
hopefully you can fix the installation and make it as easy as possible. I know many guys who will immediately delete a game, if the installation process is too “complex”. Your customers will be similar!
I myself think there is something wrong when an installation needs more than maybe 3 or 4 mouse clicks. It leaves a negative taste on the game/product.
Excellent point. I will see what I can do to reduce the clicks.