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Should have used fmod to begin with

fmod is the RakNet of the audio world. From looking at the website to getting it running in my game was 15 minutes. It compiled and ran as I expected the first time. It was documented. The sample actually worked and was easy to follow. I didn’t even have to write a wrapper! $5000 is […]

fmod is the RakNet of the audio world.

From looking at the website to getting it running in my game was 15 minutes.

It compiled and ran as I expected the first time.

It was documented.

The sample actually worked and was easy to follow.

I didn’t even have to write a wrapper!

$5000 is pretty steep for a commercial license but the shareware license at $100 is well worth it. I’ll be registering.

2 replies on “Should have used fmod to begin with”

Amen. RakNet and fmod were my final two choices after scouring the audio/network library space. Haven’t gotton to RakNet integration yet due to development timeline, but fmod was such a breeze to integrate.

In your later posts, you mentioned CEGUI. Have you considered using FantastiqUI?

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