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Game Development

RakNet slowly improving

Now that I released the “LightweightDatabase” class for RakNet I have only the load balancer to do before actively starting my MMOG. The load balancer is trivially easy. Then I will spend a few days rewriting all the documentation in wiki format so I don’t have to spend as much time maintaining it. RakNet 3.0 […]

Now that I released the “LightweightDatabase” class for RakNet I have only the load balancer to do before actively starting my MMOG. The load balancer is trivially easy. Then I will spend a few days rewriting all the documentation in wiki format so I don’t have to spend as much time maintaining it. RakNet 3.0 will mostly be just a bunch of renames, rather than new features as I planned, since I put all those features into RakNet 2.x anyway.

I’m excited to finally (nearly) start working on the MMOG. It will be a real test of my system and I’m sure I’ll find a lot of bugs at the same time.

RakNet today is making me 10X more money than it did a few years ago, although that still amounts to almost nothing. What I’m happy about is not the small money I get but that 10X more people feel it’s worth paying for than before. At any time there are several people in the forum and some posts have numerous answers before I look at them. More importantly than number of users is I can clearly see an acceleration in the number of new and retained users over time. Part of this is that I’ve been more contentious about not releasing broken builds, part is a nearly complete feature set, and part is a more active attempt on my part to give better answers in the forum.

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