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Game Development

Time to crack down

It’s very likely that a professional company is going to do all the art for my game starting the middle of next month. It’s going to cost me a lot of money although it’s cheap from a business perspective. As a result, I really need to crack down and get a gameplay vertical cross section […]

It’s very likely that a professional company is going to do all the art for my game starting the middle of next month. It’s going to cost me a lot of money although it’s cheap from a business perspective.

As a result, I really need to crack down and get a gameplay vertical cross section done by then in order to minimize the number of changes I need to ask for.

This includes:
All menus
Ships flying around
Ships shooting
Ships launching from carriers
Spawning carriers
Space stations
Radar system
HUD
Ship interaction (destroying each other)
Ship customization
Chat

And a lot of other things. This is going to be a lot of work and even if I had a month full time I’m not sure I could do it. So I need to spend every available moment from now on accomplishing as much as possible.

I might use my vacation days from work to try to get more done in time.

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