{"id":330,"date":"2008-04-05T03:23:15","date_gmt":"2008-04-05T07:23:15","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=330"},"modified":"2008-04-05T03:23:15","modified_gmt":"2008-04-05T07:23:15","slug":"dungeon-crawl-for-the-wii-abandonded","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2008\/04\/05\/dungeon-crawl-for-the-wii-abandonded\/","title":{"rendered":"Dungeon Crawl for the Wii abandonded"},"content":{"rendered":"<p>\t\t\t\tOver this week I was talking to Linley Henzell about porting <a HREF=\"http:\/\/en.wikipedia.org\/wiki\/Linley%27s_Dungeon_Crawl\">Dungeon Crawl<\/a> to the Wii. It&#8217;s one of those 10 year old undiscovered gems like Subspace. Amazing gameplay, great design, actually more fun than some multi-million dollar RPGs to come out recently. It&#8217;s undiscovered because the graphics were originally ASCII based, and are now 2D tile based. If you have work to do, don&#8217;t download this game, because you won&#8217;t do anything else for the next 3 weeks.<\/p>\n<p>However, I was talking to my prospective partner and we agreed it probably wouldn&#8217;t sell well as a 2D turn based game. To be appealing on the Wii, it would have to be 3D real-time with a close-up interface like <a HREF=\"http:\/\/www.gamespot.com\/pc\/rpg\/fate\/index.html\">Fate<\/a>. The problem is that would require a redesign of major parts of the game, so rather than being a 3 month port, it&#8217;s now probably a one year project. It&#8217;s really too bad too, because I can see the game being insanely addictive and fun.<\/p>\n<p>On the bright side, I came up with an even better idea for a Wii game. From a business perspective it&#8217;s great: trivial development costs, wide demographic appeal, holds its value, and it expands upon an already successful genre. I pitched it to my prospective partner tonight, and if he goes for it I think we can do very well in a very short timeframe. \t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over this week I was talking to Linley Henzell about porting Dungeon Crawl to the Wii. It&#8217;s one of those 10 year old undiscovered gems like Subspace. Amazing gameplay, great design, actually more fun than some multi-million dollar RPGs to come out recently. It&#8217;s undiscovered because the graphics were originally ASCII based, and are now [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/330"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=330"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/330\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}