{"id":299,"date":"2008-02-04T22:46:12","date_gmt":"2008-02-05T02:46:12","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=299"},"modified":"2008-02-04T22:46:12","modified_gmt":"2008-02-05T02:46:12","slug":"blizzard-hiring","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2008\/02\/04\/blizzard-hiring\/","title":{"rendered":"Blizzard hiring"},"content":{"rendered":"<p>\t\t\t\tI heard from 3 unrelated sources today that <a HREF=\"http:\/\/www.blizzard.com\">Blizzard<\/a> is on a mad hiring spree. I&#8217;ve never worked there but from what I&#8217;ve heard<\/p>\n<p>A. They pay hourly, 9 hours a day max, with 1 hour of that overtime<br \/>\nB. They pay up to 40% of your yearly pay as a bonus (not sure if this is true, or how true it is, or who it is true for)<br \/>\nC. The work is easy (at least on WoW) because you are tweaking a game that&#8217;s already done.<\/p>\n<p>They are only a couple of miles from where I live too. The problem is I don&#8217;t see anything on their job board I am well qualified for. I have too much experience for their network programmer position. Tools I could do, but I don&#8217;t know C# (though I could learn quickly enough). Also, I&#8217;m sort of ambivalent about working on tools, since that is most of what I&#8217;ve done in my career.<\/p>\n<p>Looking over their listings makes me think of what kind of job I would like to do. In my opinion here&#8217;s how things rank:<\/p>\n<p>Most to least enjoyable<\/p>\n<p>Graphics &#8211; You get all the attention from the big wigs<br \/>\nAPI &#8211; You get to design systems<br \/>\nAI &#8211; See above<br \/>\nGameplay &#8211; Fun to do a good job and make a good game, but can be high pressure<br \/>\nAudio &#8211; Easy to do, low pressure<br \/>\nPhysics &#8211; Moderately hard, low credit and visibility<br \/>\nNetworking &#8211; Very hard, doing a good job means people don&#8217;t complain.<br \/>\nMaintaining systems &#8211; Who likes guessing at bugs caused by other people?<\/p>\n<p>Best pay to worst pay:<\/p>\n<p>Graphics &#8211; Highly specialized, high demand<br \/>\nNetworking &#8211; Highly specialized, critical in games that do MP<br \/>\nAI &#8211; Everyone thinks they can do it, but if you have experience you can get a higher price<br \/>\nPhysics &#8211; Many middleware libraries drives down price<br \/>\nTools &#8211; Slightly specialized<br \/>\nGameplay &#8211; Not specialized<br \/>\nMaintaining systems &#8211; Grunt work<\/p>\n<p>Difficulty<\/p>\n<p>Networking &#8211; Takes less knowledge than graphics, but much more thought and bugs are harder to fix. Everything is asynchronous.<br \/>\nGraphics &#8211; Requires lots of up-to-date knowledge, great math<br \/>\nAPI &#8211; Doing a good job is hard, which is why so many do it badly<br \/>\nMaintaining systems &#8211; It&#8217;s all about experience at reading other&#8217;s code, which is hard<br \/>\nGameplay &#8211; Average<br \/>\nAI &#8211; It&#8217;s not hard, it&#8217;s just a matter of designing what you want before you write it<br \/>\nPhysics &#8211; Lots of APIs out there, just integration<br \/>\nAudio &#8211; Lots of APIs out there, just integration<\/p>\n<p>Probably I would like to do graphics, but my skill isn&#8217;t great enough to get a job doing that on its own at the pay I usually get. It would be good to do this in a training capacity again.  After that gameplay or AI. There&#8217;s too little demand for API authoring, and usually lead programmers take that upon themselves. Speaking of which, I&#8217;ve gotten 3 interview offers for lead programmer over the last few months. Galactic Melee really helps on this point. Maybe one of these days soon I&#8217;ll be moving up on the industry.\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I heard from 3 unrelated sources today that Blizzard is on a mad hiring spree. I&#8217;ve never worked there but from what I&#8217;ve heard A. They pay hourly, 9 hours a day max, with 1 hour of that overtime B. They pay up to 40% of your yearly pay as a bonus (not sure if [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/299"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=299"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/299\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=299"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}