{"id":253,"date":"2007-07-16T04:40:42","date_gmt":"2007-07-16T08:40:42","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=253"},"modified":"2007-07-16T04:40:42","modified_gmt":"2007-07-16T08:40:42","slug":"its-almost-over","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2007\/07\/16\/its-almost-over\/","title":{"rendered":"It&#8217;s almost over"},"content":{"rendered":"<p>\t\t\t\tMy full-time Indy MMOG, <a HREF=\"http:\/\/www.galacticmelee.com\">Galactic Melee<\/a> is almost over now &#8211; both in the bad way, out of money, and in the good way, of being finished.  Feature-wise there&#8217;s only about a week left to do before calling it feature-complete.  It&#8217;s all pretty much debugged and working, and even has some usability and gameplay polish.  On the other hand, I&#8217;m grinding the bone financially.  Just giving up for 6-12 months to finish it part-time on my own is a serious option, because even paying the rent is in jeopardy now.<\/p>\n<p>These next two weeks are going to be the litmus test of if the game ships.  With the new game mode and settings in, the game is as fun as I can make it and still ship before I am out on the street. If my next wave of alpha testers actually sticks around and plays, then this means I&#8217;m onto something and will continue. If they run into the usual install and running problems, and those that can play mostly quit, then I really have no choice. With no money left and a game not polished enough to sell yet I&#8217;ll have to take a job and work part-time to fix the more fundamental problems.  There&#8217;s really about 2 months of work to address all these.<\/p>\n<p>* Replace Physics Engine. Unfortunately, PhysX doesn&#8217;t support older versions of Windows than XP.  It also doesn&#8217;t support Linux.  It&#8217;s also the cause of about half of my user&#8217;s installation problems, such as requiring admin rights. By replacing it, I can increase my potential customer base by over 25%.<br \/>\n* Replace most of the art. Due to never-ending communication problems, that only 3D art that I have that is really right is the art that I did myself, which is about 1\/4 of the total art.  I really need a working exporter, and a usable pipeline for the artists.  By carefully selecting it so users only see the working 1\/4, the game looks fine, but there&#8217;s really a lot to be fixed and the game could have been a lot better looking.<br \/>\n* Fix the website. The website sucks right now. It needs a serious overhaul to draw in people at the level I am looking for. There were a lot of features, such as stats, mailing list, integrated forums, that I wanted that never got done.<br \/>\n* Add missing graphics effects. I never got a decent graphics programmer. Only about 15% of the effects that I wanted are actually in the game. I wanted to make a game that was packed with cool effects, and the best I accomplished was animated textures.<br \/>\n* Add command screen. Ranks, giving orders, and giving orders through an RTS like interface was one of the major original planned features that got dropped.<br \/>\n* Add voice communications. Also got dropped.<br \/>\n* Add medals. Also got dropped, though it&#8217;s a smaller task.<\/p>\n<p>On top of that, I really should run a long beta.  People will forgive problems in beta that they won&#8217;t when you are charging and beta is the best way to find out what these problems are. Shipping now and skipping a meaningful beta is a risk.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My full-time Indy MMOG, Galactic Melee is almost over now &#8211; both in the bad way, out of money, and in the good way, of being finished. Feature-wise there&#8217;s only about a week left to do before calling it feature-complete. It&#8217;s all pretty much debugged and working, and even has some usability and gameplay polish. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/253"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=253"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/253\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}