{"id":172,"date":"2006-12-26T22:31:27","date_gmt":"2006-12-27T02:31:27","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=172"},"modified":"2006-12-26T22:31:27","modified_gmt":"2006-12-27T02:31:27","slug":"possibly-solved-the-art-problem","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2006\/12\/26\/possibly-solved-the-art-problem\/","title":{"rendered":"Possibly solved the art problem"},"content":{"rendered":"<p>\t\t\t\tI found a really neat site <a HREF=\"http:\/\/www.3drt.com\">3drt.com<\/a> that may be the answer to most of my artist problems.  They have a bunch of premade packs of spaceships for sci-fi games.  While it&#8217;s not the most novel way to go, I otherwise see it as an excellent way to get a lot of art into the game with minimal effort.  So I ordered 4 packs of art for about $350.  While not free, it&#8217;s practically nothing compared to the equivalent cost of having an artist spend 2 weeks on a model ($4000 or so).  Plus I save those two weeks meaning we can ship earlier.<\/p>\n<p>Theoretically we have every fighter we need in the game right now, and also the starbase, and also the weapons.   All that is left is a couple of carriers, the graphics effects, and the UI.<\/p>\n<p>Speaking of which, I&#8217;ve been interviewing artists today and will continue to do so over the next few days.  The problem, as I expected, is that it&#8217;s hard for me to tell who is good and who is not.  So I just go by years of experience and my general feel for their enthusiasm as a person.  Because my standards are so high, the people I&#8217;ve been interviewing are really expensive, making nearly as much as I used to make as a programmer (and I made a small fortune, which is why I&#8217;m able to afford this game now).  However, you get what you pay for and when it comes to top quality professionals for artists I won&#8217;t compromise.<\/p>\n<p>Tomorrow I have an interview with a guy that lives only 5 minutes away.  That would be really helpful since I can physically see what they are working on, and really save a lot of communication time.\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I found a really neat site 3drt.com that may be the answer to most of my artist problems. They have a bunch of premade packs of spaceships for sci-fi games. While it&#8217;s not the most novel way to go, I otherwise see it as an excellent way to get a lot of art into the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/172"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=172"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/172\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}