{"id":153,"date":"2006-11-06T20:32:56","date_gmt":"2006-11-07T00:32:56","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=153"},"modified":"2006-11-06T20:32:56","modified_gmt":"2006-11-07T00:32:56","slug":"got-a-new-programmer-but-perhaps-not-enough","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2006\/11\/06\/got-a-new-programmer-but-perhaps-not-enough\/","title":{"rendered":"Got a new programmer, but perhaps not enough"},"content":{"rendered":"<p>\t\t\t\tFunny how things work out.  I contacted the contractor MIA and he just quit voluntarily.  Then I had a mid-level programmer apply suddenly and get hired pretty much the same day.<\/p>\n<p>Looks like about 6 months of full-time work left if I were to do the whole game by myself.  I think the mid-level programmer can cut that down by 1-2 months, and the junior programmer possibly by 1 month.  The graphics programmer might save some time if he finishes the effects early and helps implement the effects in gameplay.  It would probably average out to 3-4 more months of programming, less the week already spent.<\/p>\n<p>One thing I&#8217;m worried about is that simply finishing the game in 4 months is only a part of the whole process.  Ramping up from 1-2 people during development to supporting 10,000 players is definitely non-trivial.  Another thing is that good gameplay never comes out of a closed cycle.  Only through beta testing, iteration, and feedback from the community.  In the optimal situation, I would sit on the game in closed beta for 6 months.  I have a suspicion that is going to happen anyway.  There&#8217;s no point to releasing before the game is saleable.  But that&#8217;s a bad thing, since it will essentially double the development cost.  It&#8217;s going to be tough to figure that one out.\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Funny how things work out. I contacted the contractor MIA and he just quit voluntarily. Then I had a mid-level programmer apply suddenly and get hired pretty much the same day. Looks like about 6 months of full-time work left if I were to do the whole game by myself. I think the mid-level programmer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/153"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=153"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/153\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}