{"id":111,"date":"2006-08-04T20:35:02","date_gmt":"2006-08-05T00:35:02","guid":{"rendered":"http:\/\/www.rakkar.org\/blog\/?p=111"},"modified":"2006-08-04T20:35:02","modified_gmt":"2006-08-05T00:35:02","slug":"ogre3d-update","status":"publish","type":"post","link":"https:\/\/rakkar.org\/blog\/index.php\/2006\/08\/04\/ogre3d-update\/","title":{"rendered":"Ogre3D update"},"content":{"rendered":"<p>\t\t\t\tI&#8217;m trying out Ogre3D now.  So far I&#8217;m impressed!<\/p>\n<p>I found a nice particle editor although it took some digging around in the forums.  So that&#8217;s one big headache gone!<br \/>\nIt has a GUI editor which could be easier to use but seems to do everything I want.  Another headache gone.<br \/>\nIt has exporters for every 3D modelling package.  That&#8217;s great, because it frees me up from having to write one.  If I do have to write one, I have the sources so I can do the modifications I need to.<br \/>\nIt obviously supports shaders and enough graphics techniques for my game.<\/p>\n<p>I made a project called RakEngine, which has Ogre3D, RakNet, and OpenAL.  I&#8217;m going to screw around with it until I get some clickable buttons on the screen, showing some particles, and playing some sound.  Then I will do a new state system.  That&#8217;s pretty much it for the engine!  I don&#8217;t need physics but if I do later turn out to need it there is a newton plugin for Ogre \ud83d\ude42<\/p>\n<p>In order to test the engine I can try writing something really simple, like multiplayer hangman.  Although I don&#8217;t like taking the time away from my game, that covers all the basics so I can iron out the kinks.<\/p>\n<p>I can then start over and do my real game \ud83d\ude42\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m trying out Ogre3D now. So far I&#8217;m impressed! I found a nice particle editor although it took some digging around in the forums. So that&#8217;s one big headache gone! It has a GUI editor which could be easier to use but seems to do everything I want. Another headache gone. It has exporters for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/111"}],"collection":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=111"}],"version-history":[{"count":0,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/posts\/111\/revisions"}],"wp:attachment":[{"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rakkar.org\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}