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Game Development

RakNet update

I updated RakNet to version 2.4. Memory requirements have dropped by 25 times. That’s pretty huge. I also fixed some serious bugs that have been there for a year now. That is the thing about eating your own dog food. It has to be very tasty or you won’t eat it 🙂 It seems like […]

I updated RakNet to version 2.4. Memory requirements have dropped by 25 times. That’s pretty huge. I also fixed some serious bugs that have been there for a year now. That is the thing about eating your own dog food. It has to be very tasty or you won’t eat it 🙂

It seems like RakNet is growing in popularity too. I’ve gotten some pokes before – like the Reality Engine uses it. But now Day 1 Studios wants to use RakNet for their next-gen games too. This is a huge boost to me from a marketing standpoint. I have to admit their contracting offer is tempting. I much prefer working from home (if that is indeed what they are offering) and I much prefer working with RakNet.

At my current job I’m tired of writing technical design documents, waiting a week for a response that shows it wasn’t read carefully, and then rewriting trivial points to add unnecessary detail. I have nothing against TDDs. However there’s a certain point where you just need to write the code and figure things out as you discover them. When I was planning out my server mesh topology I did a TDD and did solve problems. But did I think of everything in advance? No and that was the optimal situation where I understand all systems and wrote all code. You need to solve problems at the level of information you have.

One reply on “RakNet update”

This post is close to home for me,
I too am stuck writing technical documents in a process that requires I plan out every last detail before I begin development, which really doesnt work in software.
I laughed about the reviewing, my lead will get people to review my work and all they come back with is typo’s and formatting, and its clear they had no real valuable input. I would much prefer a guru to rip shreds into my design or even my entire approach. Maybe then I would learn something and be challenged.

Instead im writting games in my spare time 🙂
Sorry if this is a bit of a ‘me too’ post.
Just felt compelled to share 🙂

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